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tactful's profile
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
@tactful

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Josh Ling @ Adopt Me!

@tactful

Director of Business Development & Growth @PlayAdoptMe. Prev @Hypixel @IGFestUK. note: put something funny yet deeply relatable before saving bio. He/Him 🏳️‍🌈

UK
playadopt.me
Joined April 2011

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    1. Jason Schreier‏Verified account @jasonschreier 1 Oct 2019

      Jason Schreier Retweeted [+] Giancarlo

      On day one the game might have 4x as many players as it will on every subsequent day. It's cheaper to have a rough launch day than it is to maintain more servers than you actually need. (Also this shit is really hard)https://twitter.com/PsycheDiver/status/1179168393053782016 …

      Jason Schreier added,

      [+] Giancarlo @PsycheDiver
      Hey @jasonschreier a cool expose would be why all big online game launches seem to encounter such difficulties. Server infrastructure is probably something that people know the least about, but rage at most.
      60 replies 181 retweets 1,742 likes
      Josh Ling @ Adopt Me!‏ @tactful 1 Oct 2019
      Replying to @jasonschreier

      several recent large AAA online game releases have thrown endless money at the problem and still had rough day 1s - it's often not capacity but netcode that bottlenecks, you have the physical capacity you need but the code just isn't holding up at scale / not distributing players

      4:05 PM - 1 Oct 2019
      • 22 Likes
      • 🏳️‍🌈 Chris 🌹 Almighty Good Yute Meshy 🎮 Albino Wombat [+] Giancarlo Moses Xaranoth Marcos Alvarez Jason Schreier
      2 replies 0 retweets 22 likes
        1. New conversation
        2. Josh Ling @ Adopt Me!‏ @tactful 1 Oct 2019
          Replying to @tactful @jasonschreier

          how large scale online games launch could make a great feature though - I'd recommend talking to Respawn and Multiplay (Unity) about Apex Legends. They've had an incredibly successful run and are launching Season 3 of the game. Talented people on both teams!

          1 reply 0 retweets 10 likes
        3. Schrödinger's Hustler‏ @VanHustle 2 Oct 2019
          Replying to @tactful @jasonschreier

          I was super impressed with the Apex launch. I was playing from Day 3. In the hundreds of games I've played I've been dropped only dozens of times. And usually the drops occur prematch, not during. YMMV but I've been impressed

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. Den‏ @Hobbesenero 1 Oct 2019
          Replying to @tactful @jasonschreier

          That sounds more like bandwidth and system problem rather than netcode (whatever that umbrella term encompasses).

          1 reply 0 retweets 0 likes
        3. Josh Ling @ Adopt Me!‏ @tactful 1 Oct 2019
          Replying to @Hobbesenero @jasonschreier

          these terms are all nebulous and defined differently in different places so yeah, it may be a 'systems' problem, or a 'matchmaking' problem. but at the core of it, it's often network-related code failing rather than lack of infrastructure, especially with infinite cloud scaling

          0 replies 0 retweets 0 likes
        4. 3 more replies

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