Panic looks at projects these days on a “what will we learn” basis and the goal for Goose was to handle publisher duties we didn’t on Firewatch — including submission. I took on Nintendo’s systems, Steve took on Epic’s. We learned..... a lot.
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I can’t tell you how many times I checked and rechecked and rechecked the pricing, launch dates, sale pricing, sale dates, videos, keywords and localized descriptions in so many languages... terrified of messing something up on a critical launch. It was stressful.
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There were some near misses! When we learned Nintendo EU eShop pages need ten days to be approved, we had zero localizations… and exactly ten days before launch. And an hour before launch we realized we mixed up Epic builds and the PC code was downloading to Macs. But we did it.
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This is to say: I feel like I can breathe today for the first time in months And I have even more PROFOUND respect for anyone who ships a game! (And we didn’t even have to make the game) So many incredible games this week times so much potential stress… you are all amazing.
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Huge congrats Cabel - excited to see another great Panic-supported release, the game is brilliant and all of y'all did good work
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