Is it ever viable to have short games release on Steam? Do you just have to suck it up and hope your return rate isn't too high?
Do you have any thoughts as to why the rates are low? For example, I'd theorise that it's because you're super up front about the content and playtime, setting expectations clearly, and promoting to people who follow your work in good faith
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yep. We actively work in our store page and promo for that game to filter out anyone who could be disappointed.. playing the system a bit
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Yeah, thought so - honestly think that's one of the biggest differentiators, setting people's expectations clearly as early and often as possible
End of conversation
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