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tactful's profile
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
@tactful

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Josh Ling @ Adopt Me!

@tactful

Director of Business Development & Growth @PlayAdoptMe. Prev @Hypixel @IGFestUK. note: put something funny yet deeply relatable before saving bio. He/Him 🏳️‍🌈

UK
playadopt.me
Joined April 2011

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    1. Alex Rose‏ @AlexRoseGames 14 Jul 2019
      Replying to @tactful @mode7games

      I've worked with similar people but I think everyone has a place their suited to work in. That kind of person can be a great hire in a very small team where they are running the codebase, just you wouldn't want them at your fortune 500 trying to get them to care about Agile

      1 reply 0 retweets 1 like
    2. Josh Ling @ Adopt Me!‏ @tactful 14 Jul 2019
      Replying to @AlexRoseGames @mode7games

      I've worked in some small teams and I've never been in a team small enough that their problems weren't problems. Maybe if you have literally 3-4 people. But as soon as you scale to the point they need to work with others on a live consumer product, it's more bad than good imo

      2 replies 0 retweets 0 likes
    3. Alex Rose‏ @AlexRoseGames 14 Jul 2019
      Replying to @tactful @mode7games

      Yeah I'm talking about small small, like "1 programmer on backend, one on product, plus artists/product manager". i.e. startups. if your business is really small there's definitely a place for people who aren't great for team coding but do amazing solo work

      1 reply 0 retweets 2 likes
    4. Josh Ling @ Adopt Me!‏ @tactful 14 Jul 2019
      Replying to @AlexRoseGames @mode7games

      Yeah, totally fair, those problems only become problems when such people brush against other people. Nobody to brush against if you have sole ownership of engineering lol

      1 reply 0 retweets 1 like
    5. Alex Rose‏ @AlexRoseGames 14 Jul 2019
      Replying to @tactful @mode7games

      I think this becomes really clear in game jams. You see the big teams with 4 programmers and a designer and 2 artists normally don't even get far past the planning stage while one stupidly good all rounder just cleans up the whole jam on their own

      1 reply 0 retweets 1 like
    6. Josh Ling @ Adopt Me!‏ @tactful 14 Jul 2019
      Replying to @AlexRoseGames @mode7games

      I went from a team of 30 to a team of 2 and the freedom was so liberating at first. If I had an idea, I could do it, there were no stakeholders, I didn't need sign off or consensus. Felt like I was moving so fast. After 6 months I got sick of it + struggled to do bigger projects

      0 replies 0 retweets 0 likes
    7. Alex Rose‏ @AlexRoseGames 14 Jul 2019
      Replying to @tactful

      I think the main problem with big teams is you simply can't find 30 geniuses. The more people you hire, the more you have to assume everyone is the slap bang average worker and the only way you can get output from them is a system like agile that slowly squeeses out productivity

      1 reply 0 retweets 0 likes
    8. Alex Rose‏ @AlexRoseGames 14 Jul 2019
      Replying to @AlexRoseGames @tactful

      and likewise the more you scale in programming, the less people know about the overall codebase and only know their own domain, the less "vision". But for a large company with many clients you simply need that, 4 people isn't enough

      1 reply 0 retweets 0 likes
      Josh Ling @ Adopt Me!‏ @tactful 14 Jul 2019
      Replying to @AlexRoseGames

      Yeah I dunno, I feel like I have to believe it's possible to scale without compromising quality of the people you hire. Otherwise it makes me sad. And even if you bring on board THE BEST people, it's still hard to be aware of what's going on when you have 10-20-30 great people

      9:47 AM - 14 Jul 2019
      0 replies 0 retweets 0 likes

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