"indiepocalypse"/general negative-angled biz talk shies sooooo hard away from looking at the games themselves, hahah
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Just because you worked really hard and made a cool thing doesn't mean that thing is commercially viable. This shouldn't be a hard concept to understand. We exist under capitalism, in order to actually survive the art you make needs to appeal to enough consumers willing to buy it
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Yeeeees. I think there's a lot of overlooking this. We have this demonstrated semi regularly; a big release comes out, nails all the marketing checkpoints. Yet it fails in ways that're hard to apply raw numbers too - a project made to fulfil trends from 4 years back, etc
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