It's 2019, just let me send inputs only, simulate a fixed deterministic phys step separately on server and client and reconcile if they get out of step. This is why there are no speed or teleport hackers in Overwatch or Rocket League. Does my head in
<3! The Overwatch one completely changed how I think about netcode. I desperately want to try to make a similar system when I have time - it's essentially exploit proof if done right You don't even need ECS, just a fixed 'command frame' and a deterministic physics system
