Dismissing something experiential as "flashing lights" is rather silly. Do you think music needs characters and story to influence people? Of course not, because it's not a novel or a movie, it's its own medium. Games don't need to be movies, even though some get close
In Gone Home, you play a student coming home to find her family house empty. You physically move around the space and interact with objects. This act of presence and spatiality creates a haunting narrative experience, much like a great art installationhttps://youtu.be/mRjJ5LY6tX8
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Sounds weird, but intriguing
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