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tactful's profile
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
@tactful

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Josh Ling @ Adopt Me!

@tactful

Director of Business Development & Growth @PlayAdoptMe. Prev @Hypixel @IGFestUK. note: put something funny yet deeply relatable before saving bio. He/Him 🏳️‍🌈

UK
playadopt.me
Joined April 2011

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    1. Josh Ling @ Adopt Me!‏ @tactful 29 Apr 2019
      Replying to @tactful @HJParkhill @Toadsanime

      Dismissing something experiential as "flashing lights" is rather silly. Do you think music needs characters and story to influence people? Of course not, because it's not a novel or a movie, it's its own medium. Games don't need to be movies, even though some get close

      2 replies 0 retweets 11 likes
    2. Harry Parkhill‏ @HJParkhill 29 Apr 2019
      Replying to @tactful @Toadsanime

      The best music does have story and characters, or at least makes you feel emotions as if you were thinking of your own. Experiences are great and can be profound, of course they can.

      1 reply 0 retweets 0 likes
    3. Josh Ling @ Adopt Me!‏ @tactful 29 Apr 2019
      Replying to @HJParkhill @Toadsanime

      I politely disagree, some of my favourite music (particularly instrumentals) doesn't make me picture characters and stories and narratives in my head or anything. It just sounds good and makes me feel a certain way. Abstract art is another good example of such a medium

      1 reply 0 retweets 2 likes
    4. Harry Parkhill‏ @HJParkhill 29 Apr 2019
      Replying to @tactful @Toadsanime

      Key word there is ‘feel’

      1 reply 0 retweets 0 likes
    5. Ryan Brown  🎮‏Verified account @Toadsanime 29 Apr 2019
      Replying to @HJParkhill @tactful

      The thing about how video games can have the ability to make you ‘feel’ more is their interactivity. Shadow of the Colossus, for example, which has you hunt giant colossus, only to realise at the end they were peaceful, makes YOU feel guilty. YOU’RE the villain.

      1 reply 0 retweets 4 likes
    6. Harry Parkhill‏ @HJParkhill 29 Apr 2019
      Replying to @Toadsanime @tactful

      I’ve no doubt that’s true, but to say that’s unique to games is piffle. You can be implicit in film or books too. Maniac, Peeping Tom, Game Of Thrones, all have (anti)heroes which do terrible things. You don’t need to press the button to feel the pain.

      2 replies 0 retweets 0 likes
    7. Ryan Brown  🎮‏Verified account @Toadsanime 29 Apr 2019
      Replying to @HJParkhill @tactful

      I’m saying that you literally ARE that character in video games. YOU feel guilty, rather than simply empathise with another person (character).

      1 reply 0 retweets 0 likes
    8. Harry Parkhill‏ @HJParkhill 29 Apr 2019
      Replying to @Toadsanime @tactful

      But you’re not really that character are you, in the same way you’re not really the character when you read a 1st person book. It’s the writing or the characters that make you empathise, not the button pressing. Otherwise you’d care when Crash Bandicoot dies 100 times!

      1 reply 0 retweets 0 likes
    9. Josh Ling @ Adopt Me!‏ @tactful 29 Apr 2019
      Replying to @HJParkhill @Toadsanime

      Depends on the game. Interactivity absolutely deepens your connection with a character - you are leading them on a 20+ hour journey. And in many games you are explicitly the character and make narrative and mechanical choices for them. You're immersed as them in a world

      2 replies 0 retweets 0 likes
      Josh Ling @ Adopt Me!‏ @tactful 29 Apr 2019
      Replying to @tactful @HJParkhill @Toadsanime

      Additionally using Crash Bandicoot as a repeated example is a little silly. It'd be like me arguing films aren't meaningful because I felt no connection to the talking cars in the latest Transformers - they serve different purposes, simple entertainment versus deeper narrative

      11:40 AM - 29 Apr 2019
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Harry Parkhill‏ @HJParkhill 29 Apr 2019
          Replying to @tactful @Toadsanime

          In that case I was using it to point out that just because you’re controlling a character that doesn’t mean you care about them, it’s silly to say that. Clearly characters & good writing are what makes you care about the decisions made in game or about characters on film.

          1 reply 0 retweets 0 likes
        3. Josh Ling @ Adopt Me!‏ @tactful 29 Apr 2019
          Replying to @HJParkhill @Toadsanime

          I didn't mean to imply that control = deep connection always. But in narrative-focused games "being" a character, physically moving around a space, framing the scene yourself using your "camera" / perspective, maybe picking objects up - this definitely immerses and connects you

          1 reply 0 retweets 0 likes
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