Me: Sometimes when writing it is important to kill your darlings. Also me: Look I spent 10 hours getting that footage and so help me god I'm gonna wedge this paragraph in there. I don't even like the point I'm making anymore, this is now a matter of principle.
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Replying to @Campster
ME: It's important for indies to keep their scope small, and prioritise what's most important to the play experience first ALSO ME: So I spent 4 hours making cute icons for a feature that hasn't been developed yet
1 reply 1 retweet 12 likes -
I used to feel bad about all the work I would do as an indie on features/tech that would end up getting designed away in the end, but I stopped feeling bad once I realized I never shipped any games anyway so EVERYTHING I did was pointless.
1 reply 0 retweets 2 likes
lmao. I always say you just need to keep reducing your scope until you game has already been shipped two weeks ago 
2:06 PM - 3 Apr 2019
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