Me: Sometimes when writing it is important to kill your darlings. Also me: Look I spent 10 hours getting that footage and so help me god I'm gonna wedge this paragraph in there. I don't even like the point I'm making anymore, this is now a matter of principle.
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I used to feel bad about all the work I would do as an indie on features/tech that would end up getting designed away in the end, but I stopped feeling bad once I realized I never shipped any games anyway so EVERYTHING I did was pointless.
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lmao. I always say you just need to keep reducing your scope until you game has already been shipped two weeks ago
End of conversation
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