So here's a question game designers - do you have a personal "game design rule" (technique, rule of thumb, etc) that you can sum up in exactly one Tweet?
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This one is harder to explain in 1 tweet, but I often design for what will play well on a stream or YouTube vid first + it usually ends up being great fun for regular play too. I guess: if it's fun to stream it's fun to play, but if it's fun to play it's not always fun to stream
Thanks. Twitter will use this to make your timeline better. UndoUndo
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