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Replying to @alexiskennedy
The engine is so versatile and could be tweaked, I honestly don't know what I'd do. Definitely something where you build something. Stranded on a mysterious Island, you slowly build up your camp / village over time by collecting cards, merging them, improving them
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Replying to @tactful @alexiskennedy
I had an idea where the bottom half of the screen would be the "table", and the top half would be a visual representation of what you're building. You combine a Lumber card with a Flint card to create a Campfire, and the Campfire appears in the visual representation
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Things I love about the cultist simulator engine: Slow burn narrative told piece by piece, the "Puzzle" element of combining cards, having to Wait for things, light Resource Management, but most importantly: Building something over time, bit by bit, card by dragged card
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