please share your most embarrassing game dev crimes. Mine: all the scripting in Gone Home is contained in 2 gigantic uScript graphs, bc I didn't know about interlinking many smaller graphs at the time. It's only 2 bc the first one started running too slow to navigate. Your turn.
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Replying to @fullbright
When we shipped 80 Days, about 10% of the cities marked on the globe (including most of America) were impossible to actually reach and had no content. We only actually put them in as part of an update 2 years later.
5 replies 19 retweets 363 likes -
Replying to @joningold @fullbright
holy... having played a few times before and after, that actually makes sense. it's sort of a great way to make the world seem huge lmao
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Replying to @tactful @fullbright
We thought people would notice there weren’t any multiplayer events in those places ... but it seemed no one spotted it
2 replies 0 retweets 2 likes
Yeah it's crazy. I think it's a testament to the scale of the game and narrative on launch, never felt like anything was missing, just that I took an alternate route
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