Noticed @tha_rami talking about this post-mortem: http://www.gamasutra.com/blogs/SaraCasen/20180924/326638/Development_PostMortem_of_Project_Lake_Ridden.php …
From my perspective, I can tell you immediately why this game unfortunately didn't sell: It has no hook, no identity. I can't tell from screenshots and videos what sort of game it is, or what I do in it
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I honestly cannot stress this enough: You need to work out what the hook of your game is, otherwise everything you do to sell your game is misguided, and will result in no-one buying into the premise
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Replying to @RaveofRavendale @tha_rami
Totally agree, though I also think the scope point is the #2 most important. Why risk everything making a 9 hour high polish first person puzzle horror as your first game? They could have done 1 hour, or less polish, or a multitude of other stuffpic.twitter.com/fyj3izW6MC
8:44 AM - 25 Sep 2018
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