Design Q: In Mario Kart, there’s loads of “secret” info you can learn to get an edge. Like the start line boost, drifting, holding items as shields, etc. Is that fair? Is it good design?
In my old community, one player came up with a phrase I keep coming back to: Balancing for Fun. Mario Kart is balanced for fun, as in its balance provides a fun play experience for everyone, without being horrendously unfair and also without diminishing fun aspects of the game
