UX for games: Design of Everyday Things (foundation/analysis), Flow, Play (motivation/psychology), Game Feel (deep dive/application), Understanding Comics (visual psych), A Theory of Fun (game-specific motivation), 100 Things Every Designer Should Know Abt Ppl (practical psych)
@manojalpa Do you have any specific recommendations for UX focused books for game design? Or any book recommendations? You mentioned them in passing in your excellent 2017 GDC talk but no names
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Brilliant - thanks Chelsea. I read 2 of these but the rest are new. Thanks for replying - if there are any other books you think are very important for games work, I'd appreciate the recommendations
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