Usually the gap in quality between in-game character models and cutscene character models is pretty significant
This right here is a level of mid-gameplay facial animations I have never seen in my life. Straight up magic
#TheLastOfUsPart2
pic.twitter.com/hbDAz99VMr
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It actually blew my mind when I watched the behind the scenes of the first game and found out the facial animations were not mo capped but simply done using tools, incredible job.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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