Tozy

@t0zy

Game developer currently working as a Game Designer at Pixowl for Wonderpark and Sandbox 3D He/him (they/them is ok).

Vrijeme pridruživanja: kolovoz 2009.

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  1. 2. velj

    This weekend I joined "the Global" once again. I met very awesome people 🥰 and made a funny game about a blacksmith with them 🔥🔨🗡️

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  2. proslijedio/la je Tweet
    30. sij

    Agatha raved about the world’s end. Most passers-by thought she was worried about some upcoming apocalypse. A few thought she was talking about a place. But Agatha didn't concern herself with when or where. She only worried about why— whether the world’s end justified its means.

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  3. proslijedio/la je Tweet
    27. sij
    Odgovor korisnicima

    This academic paper, which identifies "design patterns." It's much more useful and clever than it sounds:

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  4. 26. sij
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    23. sij

    One of the most important things to communicate about any given thing in game development is "how likely you are to want to change your mind about thing". Knowing this lets you make good choices about what to make static/structural/hardcoded VS dynamic/data driven/tool-enabled.

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  6. 24. sij

    To anyone going to GDC, please don't miss this one.

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    19. sij

    Happy Sunday! I know it's a strange time... everything seems so weird, and there is a lot of work ahead. But I believe in you, and your good heart. Have a lovely day, wherever you are! ❤️✨🙏😘

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  8. proslijedio/la je Tweet
    13. sij

    level 1: low poly flat shaded aesthetic level 2: psx graphics with VHS filter level 3: smooth bloomed out ps2 aesthetic level 4: xbox360 textures load in 5 seconds too late aesthetic

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    10. sij

    "You don't have much stuff in your portfolio for someone who has been in the industry for 4 years." That's 4 years of NDA baybeeeeeeeeeeeeeeeeeeeeee

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  10. proslijedio/la je Tweet

    And related to that last post - Congratulations for 10 years of VVVVV! To celebrate, you can now explore the source code of the game.

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    9. sij

    Y'all if youve ever wanted to make games / learn programming / 3d art / whatever 3DBuzz has released all of its resources for free as result of its closing PLEASE check this out, it is absolutely BOUNTIFUL

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  12. proslijedio/la je Tweet
    10. sij

    The technical solution is almost the same as in Bad North. One big difference is that the bright colors wouldn't let me get a way with a monochrome reflection, so I had to figure out this somewhat abstract flat colored mid point. (Also, the wave skirt stretches further this time)

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    8. sij

    Manila Map - 3D Environment Project | Overwatch Inspired Full Artwork:

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  14. proslijedio/la je Tweet
    29. pro 2019.

    Last art in this year inscription: why did you leave me. 2019

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  15. proslijedio/la je Tweet

    Imagine if we closed roads to cars & traffic congestion actually REDUCED as a result. Sounds counter-intuitive, yet it’s EXACTLY what research revealed in cities around the world, described as ‘traffic evaporation’ in a seminal UK study of 100 locations.

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  16. proslijedio/la je Tweet
    2. sij
    http://byungwookann.tumblr.com/post/137057359823
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  17. proslijedio/la je Tweet
    2. sij
    http://beautyandtheuniverse.tumblr.com/post/146749646538
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  18. proslijedio/la je Tweet
    1. sij

    There’s no glamour in making games, and it’s a lot of hard work. Here’s my personal list of Philippine-raised/descent game developers you should support when you can. 🎮 A thread.

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  19. proslijedio/la je Tweet
    2. sij

    Here is a tutorial on making transparent characters WITHOUT CODING. More tutorials are on the way so I hope this helps! :)

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  20. 6. sij

    I've been checking out his work through out this years and I must say I'm not disappointed (well, maybe a bit with that Flotilla game, but overall great content source this guy 👌👌👌)

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