Can you imagine a video game with Adolph von Menzel as art director ? (1815–1905, German Realist artist)pic.twitter.com/gIYLDEA48Q
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French Concept artist/Art director of @UmeshuLovers, working on Forest of Liars (formerly Guerrilla Games, Rocksteady, Ubi, Dreamworks) http://tohad.artstation.com
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Can you imagine a video game with Adolph von Menzel as art director ? (1815–1905, German Realist artist)pic.twitter.com/gIYLDEA48Q
Impressive, but how many months for each concept art to be finished? 
Avec le numérique, je t'assure que ce serait beaucoup plus rapide que de peindre sur de gigantesque toiles aux corrections limités.
Ahah j'te crois, c'était plus pour le troll
Après c'est un peu la qualité qu'on retrouve dans l'artwork de la série Dishonored
Oui c'est le même degré de qualité technique. Je parlais de l'orientation artistique: la lumière, les couleurs, les sujets, le traitement...
Je vois. Ça serait super intéressant. Mais tu penses qu'une team serait ensuite capable de retranscrire ce rendu ou d'en capturer l'essence?
Après être passé dans de gros studio et vu du prototypage de rendu sur Unreal, je peux te le garantir.
Evidemment ça implique de grosses équipes et donc du gros marketing, et donc de gros bâtons dans les roues des initiatives artistiques :)
Arkane ou Naughty dog prennent ces risques, mais certains font plus de concessions aux tendances et le résultat se voit sur les ventes :)
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