Summary of my backgrounds for Ubisoft City of Love : https://www.artstation.com/tohad/albums/68503 … …pic.twitter.com/rmYzqF2ndk
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French Concept artist/Art director of @UmeshuLovers, working on Forest of Liars (formerly Guerrilla Games, Rocksteady, Ubi, Dreamworks) http://tohad.artstation.com
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Summary of my backgrounds for Ubisoft City of Love : https://www.artstation.com/tohad/albums/68503 … …pic.twitter.com/rmYzqF2ndk
je serai curieux : tout ce qui est bâtiment, haussmannien ect c en 3d pour tout ce qui est façades ect. ?
Oui, de façon générale je me fait des blockouts 3D pour tout ce qu'on considère comme "hard surface" et tout ce qui est organique en peinture. Mais quand je suis en mode concept art, je passe pas toujours par la 3D, tout dépend si ça le mérite en terme de temps.
Mais ces backgrounds ont pris un bon coup de vieux par rapport à mes techniques actuelles, maintenant j'ai tendance à être beaucoup plus spontané et beaucoup plus privilégier la peinture.
Ah ? Perso je les trouve vraiment cool, j'aurai aimé avoir un tel cachet à l'époque de Paris Pixel, et le rendu des bâtiments est top. D'ailleurs est-ce qu'une démarche spontanée de painting "pur" à la Forest of Liar, qui est très organique serai aussi efficace pour de l'archi ?
Yep, je ne montre que ce que j'ai le droit sur mes différents contrats (soit même pas 20% de ma prod). Mais récemment j'ai du designer une cité entière pendant presque un an, la 3D m'a fatigué et j'ai commencé à me libérer avec plus de spontanéité :)
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