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Currently looking for work! Specializing in character and mechanical/vehicle design. RT’s appreciated!
decaux.sylvain@gmail.com
http://urbanmelon.artstation.com/pages/portfolio pic.twitter.com/6VOi6xZR2K
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Hands (and in this case feet) always tell the story. If they look like callused ground meat — be nice.pic.twitter.com/CaAhR31Pld
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Chun Li joined Interpol to avenge her father’s death, so I tried to do a design that reflected her lore. In this version she’s rougher around the edges, a bit more of a brawler. The outfit is more on the Alpha side with some hints of the OG qipaos’ dragon theme.pic.twitter.com/6vtmhG7wLh
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Sylvain Decaux Retweeted
I arrived this morning in San Francisco to go to the
#GDC2022! And I am
SO. EXCITED.
for tomorrow's panel! See you all for "Motherhood in the games industry", 11:30 AM!!!pic.twitter.com/jeOrLWsJNp
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Sylvain Decaux Retweeted
Hi! I'm a Sr. Concept artist currently working at Phoenix Labs on an unannounced project! I've been working in game dev for 13 years! Also mom of 2, I'm gonna be part of the panel "Motherhood In the Games Industry" at the GDC on Thursday! \o/
#WhatAGameDevLooksLikepic.twitter.com/rLJ61ZXgYa
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Recognize her? Given her background I always pictured her as a brawler. Kick first ask questions later




pic.twitter.com/0tu6JD26AB
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When I draw a character I usually go through a couple different faces/heads trying to find the right feel/fitpic.twitter.com/C84JlkpzAY
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Cyberhunk 2077. That's it thanks for your timepic.twitter.com/tWsGHyQiPn
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New character from my new IP, Roadway Combatants. It's a game where martial artists beat up Japanese luxury carspic.twitter.com/d9JClzTZq2
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I draw people cars, and robots
IG: urbanmelon