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with the culled point count limit at 20k, it takes about 1.5 ms to project + draw. i probably don't need that many while on planets- i might set the limit lower on planets, and 20k in space.
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the raycaster fires one ray per column, not per pixel. each ray is responsible for projecting and then depth testing each sample, and drawing it. the drawing could be peeled out from the raycast, but only if you could cache enough data in between steps.
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