SwingSwingSubmarine

@swingswingsub

We make games: Blocks That Matter, Tetrobot and Co. • Our latest game is

France
Joined November 2009

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  1. Pinned Tweet
    16 May 2017
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  2. Jan 16

    Seasons after Fall par a un peu plus de 3 ans ! Pour fêter ça, voici quelques extraits d'une séance de doublage avec et Vincent Grass 👍 L'occasion de replonger dans l'OST de Yann van der Cruyssen ! ➡

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  3. 20 Jun 2019

    Seasons after Fall is now also available on GOG, DRM free!

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  4. 10 Jul 2018

    I'm honored to finally say that is now available on <3 If you want to support over 50+ studios, be sure to check it out! PLEASE RETWEET!!!!!!!!!!!!!!!!

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  5. 19 Mar 2018

    Thanks to we have nice illustrations and some great features about music in the Book !

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  6. 16 Mar 2018
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  7. 11 Dec 2017
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  8. 5 Dec 2017

    Happy sobbing. This finally arrived on friday and today I had time to play it. They're by far the prettiest vinyls and best sound quality vinyls I own. I love this game and its soundtrack so much. Thank you for making such an amazing game

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  9. 29 Nov 2017

    🦊 Seasons After Fall 2xLP! 🍃 Music composed by for 's eye-catching platformer game

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  10. 22 Nov 2017
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  11. 15 Nov 2017

    Well, surprise! We didn't forget about our promise, and now EVERYONE gets a 15% Nindies@Home discount when buying RIVE: Ultimate Edition. Valid for two weeks, starting with release on the eShop this Friday! (Retweet please!)

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  12. 30 Oct 2017
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  13. 23 Oct 2017
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  14. 17 Oct 2017

    Bonjour ! I'm Simon, I work wherever people allowed me to. Mainly in videogame / 2D animation / comics. Thanks !

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  15. 25 Sep 2017
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  16. 7 Sep 2017

    Including 'Seasons after Fall' 🦊 Happy 1st anniversary, foxy!

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  17. 1 Sep 2017
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  18. 22 Aug 2017

    'GRAAHL: Of Feather and Grit' early prototype is being showcased for the first time this week at Gamescom 🦅

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  19. 16 Aug 2017

    New blog post: about my response to people asking how to become a "successful game developer".

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  20. 14 Aug 2017

    ✔️ Train tickets ✔️ Early prototype ✔️ Printed booklets We are ready to meet devs and journalists next week at Gamescom (Hall 2.1, C028).

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  21. 10 Aug 2017
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