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Hacked version. Color per object support. All they are rendered just with a single draw call. twitter.com/superhoge/stat #threejs #webgl
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I made a BatchedMesh addon PR to Three.js. It allows to render many dynamic and different shape objects referring to the same material with a single draw call. The performance looks good so far. The idea is originally from @donrmccurdy github.com/mrdoob/three.j #threejs
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