Discuss: We remember "broken" moments from older games. Since devs are better at preventing those now, do we create fewer memorable moments?
@OccupyGStreet No - things that work well are also really memorable - legendary chain f. ex.; Onyxia attunement also.
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@strumpet101 Was Ony attunement more epic than legendary cloak chain? I'd argue the latter had better production values. Was it difficultly? -
@OccupyGStreet@strumpet101 cloak didn't feel as legendary for a quest orange, say as much as Tarecgosa did.
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@strumpet101 Or maybe that you couldn't easily go watch a video of what would happen in Ony chain the day it launched? :) -
@OccupyGStreet I think it was … novelty? Although I’d say they were both pretty amazing. Agree latter better production value
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