Sebastian Stricker

@strickse

Business Developer/Game Designer @ Achtung Autobahn Studios & Cologne Game Lab

Köln, Nordrhein-Westfalen
Joined April 2012

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  1. Retweeted
    17 Nov 2021
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  2. Retweeted

    Hi!✨🌙 I am a technical artist & animator 🎮💖 I love Blender, coffee and art museums. As a gamedev freelancer I set up 3D art workflows, write shaders, prepare rigs and design animation state machines 🕹️👾 ... or do anything related to animation. Here, have a gif.

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  3. Retweeted
    23 Sep 2021

    Gonna release a game in about two hours! Is this how people do it?

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  4. Retweeted
    10 Sep 2021

    Behold our last feature for the week - but beware it's graphic: Dynamic crowd behaviour! This main turning point during a protest is not scripted but effectively controlled by AI!

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  5. Retweeted
    9 Sep 2021

    We are aiming for dynamical reactions to Tina's actions: Look at the icons over the policemens heads. They do NOT like to be photographed!!!

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  6. Retweeted
    8 Sep 2021

    Meet our item system: We are making a difference between having, holding and using. For example, players will only see the mini-map if Tina is holding her map in front of her. Anyone sees cool possibilities for a stealth-action adventure? 😉

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  7. Retweeted
    7 Sep 2021

    Today's feature: When Tina snaps pictures, the system dynamically recognizes what players took a picture of. Any wishes for motives she should find at protests?

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  8. Retweeted
    6 Sep 2021

    Last week was concept art. This week is all about feature snippets that we use to mix up our adventure. First off: Tina can throw bottles to distract the police. Useful feature, if the bottles couldn't also earn her Pfand.

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  9. Retweeted
    1 Sep 2021

    It's Wednesday. If this was german Reddit, we would be posting concept art of frogs, but it is not. So here is Jonas in his element. Any ideas what books he's handing out?

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  10. Retweeted
    3 Sep 2021

    Its Friday. Last snap from Tina for the week. Smile and have a nice weekend!

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  11. Retweeted
    2 Sep 2021

    We know we said concept art week, but let's move on to posters. You already know Tina, Ingrid and Jonas. What messages does their poster send you?

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  12. Retweeted
    31 Aug 2021

    Day 2 of our concept art week. There are three people in this picture. Ingrid is on the run, the other two know her face. What setting is our game exploring?

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  13. Retweeted
    30 Aug 2021

    and are over and we were part of it showcasing the prototype of our first game. Time to share some concept art by Here's number 1 - a major in-game event. What story does it tell you?

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  14. Retweeted
    27 Aug 2021

    The is such a colossal space! Can you find ? Here's a short video guide to our booth in the area. Have a great !

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  15. Retweeted
    25 Aug 2021

    We are so excited to be part of the at this year. Find us at the booth for a sneak peek at our very first game, Maniacs.

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  16. Retweeted
    23 Aug 2021

    just started. Looking forward to the exciting topics and curious to meet everyone and discover their games. See you at our booth and during Pitch It.

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  17. Retweeted
    6 Jul 2021

    Auf den Spuren des Kalten Krieges: Das Mixed-Reality-Spiel "Border Zone" soll die Geschichte der preußischen Gärten rund um die Glienicker Brücke in Berlin und Potsdam erlebbar machen.

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  18. Retweeted
    22 Apr 2021

    Hey there! We’re Achtung Autobahn Studios, a newly founded company based in , Germany. Our international team of talented developers are hard at work on our debut title, a historical stealth action-adventure game set in 1968 West Berlin. (1\2)

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  19. Retweeted
    1 Mar 2021
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  20. 20 Nov 2020

    Listening to some power songs for the last week of my

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