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Messing around with adding some simple lighting to parts of the game. Some of that Shader research paying off...maybe!
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Some title concept art for Kip and Odosan. Starting to work towards playable demo, so need to clean up the title and level select screens!
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Finally getting to the last boss on this shooter level. Going to go for full bullet hell!
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Happy New Year from Kip and Odosan. More work on the final run for this level.
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The final run on this level- some space factory early work.
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Merry Christmas everyone from Kip and Odosan. We hope you find what your are looking for these holidays! ;)
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Refining space ghosts movement and hit boxes- rectangle hit boxes do not love rotated enemies like these ;) Next up, death animation for the ghosts.
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First rough cut at the Space Dog boss and cut to next section of the level. Going for a bit of bullet hell here!
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Some more side scrolling shooter progress. Trying to get the difficulty curve ramp for this first section!
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Very early work on the Kip shooter level as you chase the prison ship with Odosan on it on a pan galactic chase.
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Watched my son play Blasphemous...and decided Kip needed to ride some moving ladders too!
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Working on the horizontal space shooter level- some early concept art for enemies!
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Almost done this boss for now- made the hand ride-able- just seemed right, and more satisfying to play.
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Stray Voltage Games Retweeted
Slowly rebuilding
#OperationHardcore as an action roguelite. 10x more explosions and gore guaranteed! Watch this space...#screenshotsaturdaypic.twitter.com/tcK8h7AUPfThanks. Twitter will use this info to make your timeline better. UndoUndo -
Phase 2 of this boss includes some little fire dudes dropping from above...just if it wasn't hard enough ;)
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Revisiting some earlier levels and adding in bosses. This ones meant to be easy. The classic jump on its head! In our texture atlas we've dubbed him Bee Boy ;)
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A little more clean up- got the hand smacker going, a few more effects, and put a pause in the treadmill which I think makes it a bit more fun.
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