An update on my "build your own async X in Rust" blog post series: I discovered something that I'm just too excited to share soon! 1/12
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Don't worry about tunables because you can tune everything in a custom runtime. 8/12
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Because there is freedom to tune all the moving parts, you should be able outperform all other runtimes by yourself! 9/12
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If you look at how big the presently popular runtimes are, I want to reduce the complexity 10-20x in terms of lines of code and the size of API. 10/12
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I'm also excited to see more people building more async runtimes in Rust! I really think so far we've only been scratching the surface and there is so much yet to explore. 11/12
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Curious to hear thoughts and happy to answer questions! 12/12
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End of conversation
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