stashing this so i can pull it up later: a sketch for a wrapper around AtomicPtr and Arc https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=1ca846311b58545aa1a0c7475360f916 …
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When you say “concurrent memory reclamation mechanisms”, do you mean using epochs?
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Yes. Epochs, hazard pointers, differential refcounting, you name it. :) And all of those have different tradeoffs.
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