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so many games don't care to maintain continuity and any system-level transitions interrupt the mood (such as opening the menu).
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my current method: every week, randomly pik 5 games i have not played (or just very little). play each for at least 1 hour. eliminate one.
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i think i'm having more fun organizing/sorting/ranking my steam games than actually playing them
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Quadrilateral Cowboy has a date: available on July 25, 2016. http://blendogames.com/qc pic.twitter.com/mBDSXLtiLA
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i'm gonna use a randomized algorithm to identify the top 10% of my steam backlog according to my own own tastes
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truth is hard to come by. if you find it difficult to find something to believe in, it's because that's the way it should be.
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there are some shitty, racist police. there are also some shitty, completely unreasonable BLM folks.
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i think like in every conflict, taking sides is completely unproductive. you don't need to be pro-police or pro-BLM.
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ugh really really did not enjoy Asemblance. it's one of those..pretty random puzzle games.
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should i keep playing shadow warrior reboot? really dig the sword combat, but it's feeling pretty same-y after a couple of chapters.
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"look when I do this completely nonsensical thing that no one would write in the first place...something weird happens! WTF AMIRITE??"
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you know what I could do without: snark about super obscure quirks of programming languages they don't like.
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Soon restaurants will be paying niantic to put Pokemon in them
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@AsherVo also it taught me the RAW POWER of leveraging a 20 year old globally loved brand
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checking out the shadow warrior reboot. combat feels grrrreat. but level design is a bit too 90s, with no map.
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damn shame about starcraft ghost. it happens tho:http://www.polygon.com/2016/7/5/11819438/starcraft-ghost-what-went-wrong …
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who's gonna be the first DJ to do a live show using VIVE??
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wow always been curious about FPS analog stick aiming, and finally someone did a pretty rigorous study: http://drstrangevolt.blogspot.com/2012/12/aim-acceleration-in-console-shooters-part2.html …
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so it's about 1) actually having such relationships consistently, and 2) making sure the player understands them and can affect them.
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Steve 'Rock' An
Brendon Chung
Asher Vollmer
Stoyan Nikolov