I made a thing. Calling it a game is a bit generous, but it's at least playable and somewhat fun. The interesting thing is that it's a rewrite of an old 7DRL project, and I think the new version may be better despite having strictly less stuff.https://sportzer.itch.io/scavenger
-
Prikaži ovu nit
-
Part of this is just that more stuff does not equal more fun. The items in the old version weren't really that interesting, you just needed them to be able to deal with the tougher enemies, and the additional enemies with more health and damage didn't add much either.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit -
In the new version there's one enemy type and everything kills in a single hit. This is mostly just because I haven't gotten around to implementing health or damage or additional enemies, but it doesn't actually make the game worse.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit -
I think the most interesting aspect of both versions is exploiting bad enemy pathfinding. In the old version this mostly consisted of running in circles around trees to evade dragons or lesser enemies, hitting them with ranged attacks, and then repeating until they died.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit -
The new version has slightly better pathfinding, so the rats avoid running into trees and losing their turn, but it's still pretty exploitable. The secret sauce for both versions is that enemies will try to path to where you started your turn, not where you are right now.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit -
In the old version there was a special cased rule where enemies would always try to attack you if you were adjacent. By happenstance, that rule didn't make it into the new version, and I think it leads to better gameplay.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit -
You can now dodge one rat by moving in any direction, but since the new pathfinding is smarter about not wasting turns on illegal moves, groups of rats tend to clump up and can end up killing you anyways as they try to move around each other to get to your previous location.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit -
I'd like to expand it more, but I suspect adding new content indiscriminately will water down what's already working and make the game worse. I'll probably aim for something a bit more traditionally roguelike shaped, but I'd like to keep the quirky pathing tactically relevant.
1 reply 0 proslijeđenih tweetova 0 korisnika označava da im se sviđaPrikaži ovu nit
The TL;DR of all of this is that I partially reimplemented a thing and accidentally improved it by not implementing everything that was in the original. It feels like there's some kind of life lesson here.
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.