I made a thing. Calling it a game is a bit generous, but it's at least playable and somewhat fun. The interesting thing is that it's a rewrite of an old 7DRL project, and I think the new version may be better despite having strictly less stuff.https://sportzer.itch.io/scavenger
You can now dodge one rat by moving in any direction, but since the new pathfinding is smarter about not wasting turns on illegal moves, groups of rats tend to clump up and can end up killing you anyways as they try to move around each other to get to your previous location.
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I'd like to expand it more, but I suspect adding new content indiscriminately will water down what's already working and make the game worse. I'll probably aim for something a bit more traditionally roguelike shaped, but I'd like to keep the quirky pathing tactically relevant.
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The TL;DR of all of this is that I partially reimplemented a thing and accidentally improved it by not implementing everything that was in the original. It feels like there's some kind of life lesson here.
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