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I added 6 new enemy types. Sticking with 1HP is a nice limitation for forcing more interesting enemy differentiation, so at least that's working well. I'm not sure how I'll handle player progression, but I'm considering limiting it to consumable items.pic.twitter.com/Wh58BgwLn2
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The generating walls bit seems to be working, but the generator occasionally has some absolutely wild ideas about what constitutes reasonable architecture. On the plus side it's not generating isolated hallways jutting off from the rest of the building anymore, so that's cool.pic.twitter.com/yArXJvdmVQ
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Basic test of wave function collapse works! I just hope it doesn't explode horribly when I try to get real non-test maps out of itpic.twitter.com/EaxNqMQLYB
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