Steven Portzer

@stevenportzer

Occasional roguelike developer. Rust enthusiast. Discrete math nerd. He/him.

Vrijeme pridruživanja: veljača 2015.

Medijski sadržaj

  1. 2. ruj 2019.

    I added 6 new enemy types. Sticking with 1HP is a nice limitation for forcing more interesting enemy differentiation, so at least that's working well. I'm not sure how I'll handle player progression, but I'm considering limiting it to consumable items.

  2. 30. ožu 2019.

    The generating walls bit seems to be working, but the generator occasionally has some absolutely wild ideas about what constitutes reasonable architecture. On the plus side it's not generating isolated hallways jutting off from the rest of the building anymore, so that's cool.

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  3. 28. ožu 2019.

    Basic test of wave function collapse works! I just hope it doesn't explode horribly when I try to get real non-test maps out of it

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