I absolutely despised HyperCard. A couple of our uni lecturers used it for programming assignments. I never groked the English-like HyperTalk syntax; and it would crash Macs *hard* especially nearing assignment deadlines.
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It may be one of those inspirations that worked better after it died, via books. That's how I knew it. Ideas matter.
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It continues to inspire. I won’t rest until we have HyperCard for quantitative reasoning.
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Spelunx was made in hypercard. It was an absolutely magical experience playing it as a kid.https://www.youtube.com/watch?v=pqNJCgnohWE …
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Wrote my senior thesis in HyperCard, drawing bezier splines in near-realtime and doing 3-d shading.
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Čini se da učitavanje traje već neko vrijeme.
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