This is more believable in the universal cover, where our clothing problem lifts to wallpapering the plane. Identifying our torus with the quotient by the integer lattice, any allowable wallpaper must send this to itself. Furthermore, any wallpaper can be smushed to a linear map!
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To get a closed 3 manifold we somehow need to still glue together the remaining surfaces - that is we need to specify a map from the inner torus to the outer! If we perturb this map a little bit it won’t affect the topology of the result, so we really need a Mapping Class.
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As a crazy fact - the type of mapping class we choose determines the geometry that this 3 manifold can have! If we pick an Anosov mapping class, the resulting 3 manifold has Sol geometry.pic.twitter.com/TEsdo95IdT
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Here’s a view from inside the resulting manifold, where we are rendering the edges of the fundamental domain by raytracing along geodesics: this is what we would actually see if we were placed inside the identified cube given the Sol metricpic.twitter.com/Tp5u0Ritgx
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Some color coding may help here. Imagine standing in this manifold and looking down - we see the torus coming from the bottom of the cube (Orange). If we look up we see the torus coming from the top (Blue).pic.twitter.com/iqJzncHnzc
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) I promise to show you some 3D virtual reality renders.