I really do wish large games would embrace the mantra that not all players need to participate in every aspect of your game. Things are so much more magical when they're self-directed and could have been missed but weren't.
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child me: wow I'll be able to talk to everyone in this new village! adult me: how few people in this village do I need to talk to before I can leave
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This reminds me of playing Outer Wilds for the first time last week, which was magical partly for the lack of this (even though it has a few systems that I can imagine being tutorialized).
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Ok, but isn't this also because 15 year old us min-max'ed all the systems. Most big games cater to both styles and these systems can be safely ignored for a -3% impact on the core gameplay. But I just can't do it bring myself to be suboptimal! BTW, can I borrow some bait? ;)
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Čini se da učitavanje traje već neko vrijeme.
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