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Stefan Bachmann
@stbachmann
Designer/Coder on Wargroove 2, Pathway, and Halfway
Calgary, AlbertaJoined February 2013
Stefan Bachmann’s Tweets
I'll be at PAX next week showing Wargroove 2. Anyone else going?
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Last year, a group of designers started up a thinktank with the goal of getting some Good Game Design Writing out into the world. And we are releasing our first batch of papers!
Worth checking out!
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Our next little game! It's been a lot of fun working on this.
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Are you ready to join the fight?
Wargroove is BACK!
We've been working with @Robotality, and #Wargroove2 is coming to PC & Switch!
All-new groove system
Roguelike mode
Co-Op & Multiplayer
New Commanders & factions
Wishlist now: bit.ly/Wargroove2_Ste
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A pretty special game came out yesterday, and one I'm glad to have made music for! 🎉
Thanks to the folks at for having me along for the ride. 👑
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King Of The Castle, our medieval multiplayer game is out now on Steam!
Party Game and Twitch Game modes
Rule wisely with your friends' help or hindrance
Be wary of treachery
Lead your Kingdom to a Golden Age... or catastrophic disaster
bit.ly/TW-KOTC
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Hyped for this!
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Absolutely mind-boggling the pace at which Godot is improving.
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4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW!
A complete overhaul. A solid foundation to build upon. #GodotEngine
godotengine.org/article/godot-
The Binocular Effect is one of my favourite lessons from The Art of Game Design. Ten years later and I keep thinking about it every time I play.
Also myau 😺
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I just updated my World Design Primer with the following:
Challenge Fencing
Push Magnetism
Biomes
Let me know if there's anything more you want me to cover!
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Put together a World Design primer (how to think about and design levels and worlds at the Macro scale).
I tried to keep it concise while experimenting with a new format to make it easier to digest.
Hope people find it useful!
(Sample pages below)
docs.google.com/presentation/d
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Twitter - Give me your favourite tabletop games from recent years! I feel compelled to explore new games.
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Yup - Had to do the same for Pathway.
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fun fact: after the game got big in 2020 we had to change the colour of the MedBay cross because we apparently violated the Geneva Conventions Act by making it red???? oops
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The wait is finally over, Founders.
Industries of Titan 1.0 is out now on Steam and the Epic Games Store! 🚀✨
Create a sprawling industrial city and compete with other rival corporations to stake your claim to the industries of Titan 🪐
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You are a very disposable android and the only way to survive is to automate everything.
Atrio: The Dark Wild (Version 1.0) is out now on Steam, Xbox and Epic Games Store
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Atrio: The Dark Wild Launches in exactly 1 week!
Keep your very disposable android body alive by Automating Everything.
See you Jan 10, 10am PST on Xbox, Steam, Epic Games Store!
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I guess this is a good time to tell you about my GitHub sponsors thing.
In case my OSS and blog writing entertains you and you want to throw coffee money at me.
All proceeds go toward my boy's library. Full motivational speech with library photo here:
github.com/sponsors/badlo
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Yay, my web backend for MiniFB has been merged into upstream!
github.com/emoon/minifb/p
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Humans use a wide variety of teaching strategies. To teach you chess, I could *demonstrate* how rooks move (dragging one across the board) or use *language* to explain ("this piece moves in straight lines"). Our new work in #cognition compares modalities!
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Really happy to see a local event like this happening in Calgary!
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The #AlbertaGamesSeries is just two weeks away! Network with industry peers from across the province, hear from internationally renowned speakers, and join our end of year party!
Limited tickets available at Alberta.Games 
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I wrote about my five problems with chess, and maintained my respectful composure throughout.
pentadact.com/2022-11-10-fiv
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🥹I'm so proud to announce that thx to
& , my 2D cinematic platformer LUNARK is part of #dayofthedevs 10th anniversary!
💕Come and play #LUNARKtheGame with me & my friends in SF on Nov. 5!
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ok here’s the cleaned up archive of the blog posts which come from publicly available info on archive.org - if you wanted to read it locally or view it online you can use this for now
github.com/ruby0x1/machin
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Here's another attempt at explaining the strengths and weaknesses of certain #roguelike metagame / difficulty systems!
(These are broad buckets. At this point there are many combinations and variants. Let me know about your favorites!)
👇 #GameDesign Thread 🧵
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I wrote a post on implementing Tracy Profiler into a c++ project cos was wondering about it on their stream. This is how to drop it into your source tree and profile some stuff. This is one of the profilers I use in as well.
luxeengine.com/integrating-tr
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The chuckling orange fish is getting older!🥳🎉
Between June 2nd - 6th we’re having our Steam Publisher Sale to celebrate our 11th birthday with huge discounts on all Chucklefish titles!
🎮 bit.ly/CFPubSale22
🧵Follow the thread to see what we prepared for this party!
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Did you hear the magical news today?
(づ。◕‿‿◕。)づ ✨✨✨
Now you can wishlist on Steam and start planning your enrollment as a witch-in-training! 🧙♂️
Explore features, details and much more!
🔮Wishlist NOW: bit.ly/Steam_WB
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I had an very interesting interview with about how we handled our last game Pathway post release:
Might be of interest for some of my fellow indie devs as Pathway was far from a smooth ride. :)
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Our latest @GameDiscoverCo newsletter looks at 'expectation management' for your game and turning Mixed reviews positive, with help from @sibachmann of @Robotality (Pathway): newsletter.gamediscover.co/p/deep-dive-tu
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If games didn't constantly lie to us about probabilities, maybe we'd actually learn something useful about probabilities from games.
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What games do you think every game designer should know about/have played? If you can, maybe include some reasons why. Interested in both digital and board games.
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I really like this take on the Battle Royale genre. Lots of fun!!
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Babble Royale is now live in Early Access! It's a free to play word game + battle royale hybrid made by me and my dad. Come play!
store.steampowered.com/app/1759440/Ba
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Now hiring: Gameplay Programmer to help us create Witchbrook!
🪄 C++17 codebase, w/ a custom engine
🚫 No-crunch
✨ 4-day working week
🇬🇧 London-based dev team
RT's appreciated!
chucklefish.org/jobs/game-prog
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announcement time!🌱 and I started a game studio!
meet 🌱Studio Any Percent🌱
follow✨✨
visit anypercent.studio for details
is helping out on code and related magic, we'll be making games + game engines () full time!
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Nuclear Blaze ☢ is now available on Steam: a unique 2D firefighting action-adventure! The game started as at jam designed for my kids, so it's an immense pleasure for me to be able to release it :) youtube.com/watch?v=zERLzD
Steam: store.steampowered.com/app/1662480/Nu Please RT 😊
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It's missing some functions in the js output. Any ideas what could cause this? Seems like something about the default emscripten configuration in fips causes these functions to be dropped in the output.
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📢 New Modes | New Platform | NEW TRAILER!!
Lab Rat is coming to Xbox X|S
We're working hard on delightful puzzles that will make you laugh. Please take a look <3
➖Wishlist the game: bit.ly/3nQcGbY
➖Join the closed beta: labrat.study
➖Share the news!
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In this week's The Sausage Factory podcast @chrisoregan chats to @stbachmann of @Robotality about the design and development of their turn-based tactical adventure game, Pathway.
caneandrinse.com/pathway/
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hey so I made this neat little game that took me 8 years to do all the art, music, design, and code for.
it's coming in 3 months.
get ready to experience my dream game.
youtu.be/u2yzbTzMer0 :::.
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Only a few more days left in the #SteamSummerSale to grab yourself some fresh deals ready for those rainy days:
🌵 Pathway -40%
⚔️ Wargroove -50%
🕸️ INMOST -15%
🚀 Starbound -50%
Gaming goodness: bit.ly/CF_Steam
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Industries of Titan, a city building sim/strategy game set on Saturn's moon, Titan, is OUT NOW on STEAM! 🪐
Strike down your enemies, design powerful factories, and stake your claim to the industries of Titan.
Steam: bit.ly/3cRdomr
OST: bit.ly/2SOSQE7
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Really, really happy to see Pathway out on the Switch. I still can't really believe got RoboVM to run on the Switch🤯
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Today I managed to tick of another huge item on my bucket list:
Releasing a game on a Nintendo platform.
I'm so happy that Pathway is now available on the Nintendo Switch.
Huge shout-out to @code_disaster and @stbachmann for making this possible.
Thanks guys! <3
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Exciting announcement: Pathway controller support is now out of preview and available to everyone! 🥳
Support for Xbox, PS and Switch controllers. Also includes a bunch of UI improvements + other tweaks.
👉More details: store.steampowered.com/news/app/54643
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