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Stefan Bachmann
@stbachmann
Designer/Coder on Wargroove 2, Pathway, and Halfway
Calgary, AlbertaJoined February 2013

Stefan Bachmann’s Tweets

I'll be at PAX next week showing Wargroove 2. Anyone else going?
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📣We have pretty exciting news!📣 Wargroove 2 will have its 1st PLAYABLE DEMO at #PAXEast and on Steam next week! ⬇️SAVE THE DATE! 🗓️March 23-26 ⚔️Demo will feature the roguelike mode: Conquest! 🏴‍☠️Pirate faction 🖥️Play on Steam ➡️Get the details: chucklefish.org/blog/play-unre
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Our next little game! It's been a lot of fun working on this.
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Are you ready to join the fight?⚔️ Wargroove is BACK! We've been working with @Robotality, and #Wargroove2 is coming to PC & Switch! 🛡All-new groove system 💥Roguelike mode 🎮Co-Op & Multiplayer 🏴‍☠️New Commanders & factions ⚔️Wishlist now: bit.ly/Wargroove2_Ste
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A pretty special game came out yesterday, and one I'm glad to have made music for! 🎉 Thanks to the folks at for having me along for the ride. 👑
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King Of The Castle, our medieval multiplayer game is out now on Steam! 👨‍👩‍👧‍ Party Game and Twitch Game modes ⚖️ Rule wisely with your friends' help or hindrance 🤴 Be wary of treachery Lead your Kingdom to a Golden Age... or catastrophic disaster 👉🏼 bit.ly/TW-KOTC
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Absolutely mind-boggling the pace at which Godot is improving.
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4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. Godot 4.0 sets sail NOW! ⛵️ A complete overhaul. A solid foundation to build upon. #GodotEngine godotengine.org/article/godot-
I just updated my World Design Primer with the following: Challenge Fencing Push Magnetism Biomes Let me know if there's anything more you want me to cover!
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Put together a World Design primer (how to think about and design levels and worlds at the Macro scale). I tried to keep it concise while experimenting with a new format to make it easier to digest. Hope people find it useful! 😄 (Sample pages below) docs.google.com/presentation/d
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Yup - Had to do the same for Pathway.
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fun fact: after the game got big in 2020 we had to change the colour of the MedBay cross because we apparently violated the Geneva Conventions Act by making it red???? oops
Screenshot of MedBay in Among Us. On the left is an old screenshot where the cross on the walls are red. On the right is a new image where the cross on the walls are blue.
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I guess this is a good time to tell you about my GitHub sponsors thing. In case my OSS and blog writing entertains you and you want to throw coffee money at me. All proceeds go toward my boy's library. Full motivational speech with library photo here: github.com/sponsors/badlo
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Yay, my web backend for MiniFB has been merged into upstream! github.com/emoon/minifb/p
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Humans use a wide variety of teaching strategies. To teach you chess, I could *demonstrate* how rooks move (dragging one across the board) or use *language* to explain ("this piece moves in straight lines"). Our new work in #cognition compares modalities!
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I had an very interesting interview with about how we handled our last game Pathway post release: Might be of interest for some of my fellow indie devs as Pathway was far from a smooth ride. :)
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Our latest @GameDiscoverCo newsletter looks at 'expectation management' for your game and turning Mixed reviews positive, with help from @sibachmann of @Robotality (Pathway): newsletter.gamediscover.co/p/deep-dive-tu
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What games do you think every game designer should know about/have played? If you can, maybe include some reasons why. Interested in both digital and board games.
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I really like this take on the Battle Royale genre. Lots of fun!!
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Babble Royale is now live in Early Access! It's a free to play word game + battle royale hybrid made by me and my dad. Come play! store.steampowered.com/app/1759440/Ba
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Really, really happy to see Pathway out on the Switch. I still can't really believe got RoboVM to run on the Switch🤯
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Today I managed to tick of another huge item on my bucket list: 📜Releasing a game on a Nintendo platform. I'm so happy that Pathway is now available on the Nintendo Switch. Huge shout-out to @code_disaster and @stbachmann for making this possible. Thanks guys! <3
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