The Haskell code I started on is a port of the original Wolf 3D. My notes from four years ago on the iOS port: http://www.idsoftware.com/iphone-games/wolfenstein-3d-classic-platinum/wolfdevelopment.htm …
@ID_AA_Carmack That's neat. You may find yourself writing C-like code for the inner loops. GHC seems to lack low-level opt. - no PhDs in it!
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@ssylvan while column oriented texture mapping does lend itself nicely to incremental list processing, I'm planning on using OpenGL. -
@ID_AA_Carmack That's probably sensible. Have you seen this crazy stuff btw? http://conal.net/Vertigo/
Kraj razgovora
Novi razgovor -
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@ssylvan@ID_AA_Carmack I think the LLVM backend may solve that. however SpecConstr etc are decent at making recursive fns into loopsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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