My biggest mistake was probably trying to learn everything (impossible). You only need to learn everything until you know: what you need to learn, expert assessment, how to befriend experts, and how to learn from others. At that point its off to the races
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"A Theory of Fun in Game Design" by Raph Koster goes over this in detail. Learning something new is an endogenous opioid rush: it gets you a little high, naturally. Some of us just lean into that reward system harder.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Is it productive to do so? I would argue that spending a lot of time analyzing and optimizing things you enjoy will both attenuate the joy, and not improve the downstream results. And with knowledge, you can't be sure what will have value until it does, so . . . ?
End of conversation
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