Christian Roth

@spieleforscher

Media psychologist, researcher and lecturer on transformative user experience design of interactive narratives, games and virtual realities.

Germany - The Netherlands
Vrijeme pridruživanja: kolovoz 2008.

Tweetovi

Blokirali ste korisnika/cu @spieleforscher

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @spieleforscher

  1. prije 3 sata

    Just had an online video interview on the topic of . But there was way too much backlight and the blinds wouldn’t stay down... what would MacGyver do?

    Poništi
  2. proslijedio/la je Tweet
    2. velj

    Performance artist generates virtual traffic jams in Google Maps by pulling a wagon full of smartphones

    Poništi
  3. Poništi
  4. 30. sij

    After three years of hard work their game is released today! Congratulations! It is relevant in several regards, one reason below:

    Poništi
  5. proslijedio/la je Tweet
    18. kol 2018.

    I wrote a post about the fact that we are making the first game that legally shows Nazi symbols in Germany - and why this is something anyone who loves games should care about. Feel free to share

    Poništi
  6. 26. sij

    Who remembers this fantastic art project?

    Poništi
  7. 21. sij

    Do you need a break? A calm creative moment? I like this:

    Poništi
  8. proslijedio/la je Tweet
    18. sij

    For those interested in some Saturday design reading, here's a wonderful dive into the role of anticipation. Many of us focus on *rewards*. But anticipation constitutes the other 70% of your game's emotional impact, IMHO.

    Poništi
  9. proslijedio/la je Tweet
    11. sij

    Note the many interesting workshops you can enroll for in the pre-conference day of :

    Poništi
  10. 16. sij

    The narrative platformer is free at EGS later today (you have till the 23rd to get it). I enjoyed this game a lot and almost finished it (it's on the list). If you like a challenge and don't mind the monotone robot voice, it's highly recommended!

    Poništi
  11. 11. sij
    Prikaži ovu nit
    Poništi
  12. 11. sij

    Greetings from Rotterdam 👋🏻

    Prikaži ovu nit
    Poništi
  13. 11. sij

    Update: Oh the irony. No trains running from Amstel this weekend. Repeating the experiment from Central. Next train goes to Rotterdam! This just became an exercise in adaptability. 🤣

    Prikaži ovu nit
    Poništi
  14. 11. sij

    Feeling adventurous, thinking ‘Let’s take a random train, whatever comes next’. Schedule boards are offline, no idea where we’re going. “You’re waiting for a train. A train that will take you far away. You know where you hope the train will take you, but you can’t know for sure.”

    Prikaži ovu nit
    Poništi
  15. 10. sij
    Poništi
  16. proslijedio/la je Tweet
    2. sij

    Find the deeper meaning of this bittersweet platformer, where the level design is closely attached to the storytelling. "DOLLY" by & . >> Link to the game: >> Link to the article:

    Poništi
  17. 31. pro 2019.

    🥳 Happy new year everyone! 🎊🍾🎊

    Poništi
  18. proslijedio/la je Tweet
    25. pro 2019.

    Bring your items to life with idle animations. More tutorials and explanation in full feature

    Poništi
  19. 25. pro 2019.
    Poništi
  20. 24. pro 2019.

    A narrative designer for Fugl sounds very intriguing. Sounds like fun!

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·