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spiderwebsoft's profile
Jeff Vogel
Jeff Vogel
Jeff Vogel
@spiderwebsoft

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Jeff Vogel

@spiderwebsoft

Founded Spiderweb Software in 1994. Has written many games, including the Exile, Geneforge, Avadon, and Avernum series. Geneforge 1 - Mutagen coming early 2021!

Seattle
spiderwebsoftware.com
Joined October 2013

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    Jeff Vogel‏ @spiderwebsoft 14 Jun 2017

    New Blog Post! Games Have Too Many Words: A Case Study. Today I critique a popular game and people yell at me. http://jeff-vogel.blogspot.com/2017/06/games-have-too-many-words-case-study.html …

    2:27 PM - 14 Jun 2017
    • 11 Retweets
    • 42 Likes
    • CthulhuRND Michael Eden Oscar Adamovich Drbg Kévin "Kab" Boissonneault ꙮliver Long 🍄 Michel Sabbagh Panola Oil Chris Avellone
    9 replies 11 retweets 42 likes
      1. Steve Landey‏ @irskep 14 Jun 2017
        Replying to @spiderwebsoft

        This is, no lie, why I put PoE down after an hour. So much plot volume but I couldn't make heads or tails of it.

        0 replies 0 retweets 0 likes
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      1. Steve Landey‏ @irskep 14 Jun 2017
        Replying to @spiderwebsoft

        Your games have too much text for my taste, but your words are at least skimmable and to the point!

        0 replies 0 retweets 1 like
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      1. New conversation
      2. Travis Baldree‏ @TravisBaldree 14 Jun 2017
        Replying to @spiderwebsoft

        Please read this every game developer who likes 'lore'.

        1 reply 0 retweets 5 likes
      3. Rolf Klischewski, M.A.‏ @gamesl10n 14 Jun 2017
        Replying to @TravisBaldree @TwinstickGames @spiderwebsoft

        But... translators need as MANY words as we can get! :D

        0 replies 0 retweets 1 like
      4. End of conversation
      1. Alan Elkins‏ @Elkovsky 14 Jun 2017
        Replying to @spiderwebsoft

        As a creator-type myself (composer), I appreciate when someone backs up a critique of a work with specific reasons and examples. Kudos.

        0 replies 0 retweets 1 like
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      1. Chris Wilcox‏ @Kurizu208 15 Jun 2017
        Replying to @spiderwebsoft

        Or games could have no words at all and just get to the action. Then localizations could never be an issue! \O u O/

        0 replies 0 retweets 1 like
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      1. New conversation
      2. Éder Rösner‏ @eder_rosner 20 Jun 2017
        Replying to @spiderwebsoft @ChrisAvellone

        I would like to see you have the guts to criticize Planescape Torment, which is just as wordy as PoE.

        2 replies 0 retweets 1 like
      3. Chris Avellone‏ @ChrisAvellone 20 Jun 2017
        Replying to @eder_rosner @spiderwebsoft

        I spent a year editing the Enhanced Edition, and I do think PST has too many words (I've said it before, though).

        0 replies 0 retweets 2 likes
      4. End of conversation
      1. Éder Rösner‏ @eder_rosner 20 Jun 2017
        Replying to @spiderwebsoft @ChrisAvellone

        Also, you seem to have been playing a kind of game you simply do not enjoy, @spiderwebsoft.

        0 replies 0 retweets 0 likes
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