Spectragate

@spectragate

Small time indie game dev, making things for fun.

Vrijeme pridruživanja: listopad 2013.

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  1. 5. sij

    How I planned to make any money of it, I had no idea. Maybe with enough regular content a Patreon page would work.

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  2. 5. sij

    At some point I need to finish making the free gacha style game I was building. There's some gacha games out there with really interesting gameplay loops, ruined by the overbearing money grabbing. The plan was to make one with no way to spend real money, but similar gameplay.

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  3. 5. sij

    When it comes to video game tutorials, I despise going through them - it's rarely fun or interesting. But when it comes to board games, reading the manual is what I look forward too most. Sometimes its even more fun than the game itself. I wonder why that is.

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  4. 29. pro 2019.

    Turns out Unity likes to add a hidden character at the end of its input field text values - since 2017. Spent 2 days thinking it was an issue with Photon.

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  5. 24. pro 2019.

    Using unity coroutines? Try using sequences instead. You can chain then with callbacks, add delays, the just do Dotween.PauseAll to freeze every sequence in the system. Great for pause menus.

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  6. 23. pro 2019.

    Getting pretty close to having a demo of my current game done. Multiplayer is finished, just need to build a ui to generate online codes. It's...a very niche game.

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  7. proslijedio/la je Tweet
    22. pro 2019.

    ⚡ Well, it's on: I'm definitely making a small game here.

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  8. proslijedio/la je Tweet
    23. stu 2019.

    My new animation practice. Yellow Dude rig by

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  9. 26. svi 2018.
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  10. proslijedio/la je Tweet
    26. svi 2018.

    I already had a type-based mood system in my dialogue editor (Outspoken), but now you can also use dropdowns :)

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  11. proslijedio/la je Tweet
    20. stu 2016.

    Some Sunday concept sketching for 🌲🌳

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  12. 7. stu 2016.

    WIP #3: Adding some simple shaders and colour shifting a bit. I think it's looking good! What do you guys think?

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  13. 7. stu 2016.

    WIP #2 - Added some sparks and background to show movement. Slowly turning into something!

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  14. 7. stu 2016.

    WIP #1 - Rough draft of a fire trail using the Unity particle system.

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  15. proslijedio/la je Tweet
    6. stu 2016.

    The "Power Up Game Bar" official grand opening is Saturday Nov. 12 Go and report back @poweupbar

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  16. 6. stu 2016.
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  17. 2. stu 2016.

    I've been thinking of making a followup to Vectornaut for a while. It never got much attention but I always liked the controls. Fun project.

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  18. 2. stu 2016.
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  19. proslijedio/la je Tweet
    31. lis 2016.
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  20. 30. lis 2016.

    Swipe away 👻👻👻 in this Score: 31490

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