Hey, #b3d users! Before I report a possible bug, could you please try this? Add a Multiresolution modifier on your geo, go to Sculpt Mode, subdivide and change the resolution of Sculpt > 0. Area light soft shadows become hard. On top of that, said geo does not render in Cycles.
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Downloaded today's RC. Tested multi-res (like you show on your video). Yes bug on Cycles. Doesn´t render multires on Cycles. Also, the soft shadows, weird, I didn´t get that error, but report it with this video from the top menu HELP>Report a Bug. Wow, what a combo bug!
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I couldn't reproduce the eevee bug but I could reproduce the cycles one. It doesn't render in sculpt mode but does in object mode.
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Definitely a bug that's 1, and 2 please don't ruin your model by using a multires modifier it's buggy and it hasn't been fixed yet.
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Thanks! I was not aware Multires modifier was buggy. I'll keep an eye on that.
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Me sucede, pero de manera distinta, no con el sculpt en 0, si no en valores superiores a 0.
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Eso es justo lo que comentaba, que dejaba de funcionar en valores mayores que 0. ¡Gracias por probarlo!
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