no matter how broken and ugly (you think) your first games are, you'll learn so much from the process! not just about game design, but also scope, finishing a project, patching, marketing, dealing with critique... the list goes on.
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make a handful of tiny games and what have you got? a portfolio! as you improve, you'll be able to showcase the skills you developed along the way. take part in game jams (also facilitated by
@itchio) and you'll learn to collaborate, too.Näytä tämä ketju -
at this point you're already a bona fide gamedev, and with a bit of luck, you might get some press or show a game at an event. you're already legit for an entry-level AAA job, but maybe you just want to keep on making indie games!
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tl;dr make stuff and put it out into the world. here are some free, accessible tools i can personally recommend: twine, bitsy, inform, ren'py, construct 2. good luck and feel free to add your own recommendations to this thread!!
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