You are logged into an old server. The uptime is 788 days. There are a lot of kernels here. >
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If everything's OK, you "sync" and "reboot -f" (also syncs). If there are disk issues (sync might get stuck), you "reboot -nf" or (safer in terms of not trying to sync to possibly-stuck drives?) you "echo -en '\xfe' | dd of=/dev/port seek=100 bs=1 count=1" (surely everyone does).
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Once back in, you "shutdown -c" and remove it from rc.local. You sanity-check the system: what kernel booted up, as well as the checks similar to those you made pre-reboot (including verifying the same services are back up, etc. - perhaps using "diff -u" against your saved game).
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If you had enabled netconsole temporarily, you disable it. You make the new kernel the default. You stay around for a few hours doing other work yet checking your e-mail in case issues come up or are reported to you (and you had planned for this before starting to play the game).
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Alternately: if you had to spend this much time rebooting a single node, you already lost the game
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That's a valid alternative, yes. Depends on which game it was supposed to be and ended up being, which in turn depends on scale and more.
End of conversation
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