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Alex Szpakowski Retweeted
LÖVE 11.3 has just been released! 11.3 is a bugfix release containing a bunch of audio- and graphics-related fixes. See the announcement post for more information: https://love2d.org/forums/viewtopic.php?t=87538 …
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Alex Szpakowski Retweeted
Come meet us at this years GameDev Atlantic conference event in Halifax http://hal-con.com/game-dev-atlantic-conference … on October 24th :) see you there!
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LÖVE is already (slowly) moving from Mercurial + Bitbucket to Git + Github, I guess Atlassian made that choice even easier nowhttps://twitter.com/icculus/status/1163840976496005122 …
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The animation Microtalks session is on youtube now:https://www.youtube.com/watch?v=o6dGnTt_czc …
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Alex Szpakowski Retweeted
Assemble your ideas because there's work to be done!

Game Director Jeff Kaplan lays the groundwork on Overwatch's Workshop!
http://Youtu.be/naPxnU2-4no pic.twitter.com/umkVDLDODeDeveloper Update | Introducing Workshop | OverwatchThanks. Twitter will use this to make your timeline better. UndoUndo -
Alex Szpakowski Retweeted
Hot take gdc vault talks should be free if yr not gonna pay your speakers why should you get to gatekeep their talks
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And for anyone who has paid GDC Vault access, the Animation Microtalks session was the most memorable talk I've seen. The final talk was an original musical performance and it got a standing ovation! https://www.gdcvault.com/play/1025843/Animation-Bootcamp-Animation …
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This GDC was my first time seeing the Experimental Gameplay Workshop, it's a fun look at off-the-beaten-path games and demos (edible games is the first presentation!) from a variety of people: https://www.gdcvault.com/play/1025787/Experimental-Gameplay …
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"GDC Microtalks: Lightning Fast Game Design" features a bunch of rad people talking about interesting design ideas with a time limit on their slides:https://www.gdcvault.com/play/1025724/GDC-Microtalks-2019-Lightning-Fast …
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Mike Acton's provocatively titled "Everyone Watching This is Fired" is rapid-fire actionable advice for software developers working on a project, although some of it probably applies to any developer: https://www.gdcvault.com/play/1025778/Everyone-Watching-This-Is …
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Leighton Gray's "How Indies Can Cope With Being Terminally Online" breaks down her experience and what she's learned about online relationships and behaviour while releasing Dream Daddy: https://www.gdcvault.com/play/1025671/Dream-Daddies-and-Fearful-Fathers …
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I attended GDC for the first time this year, and I loved it! Now that all the talks are online I'll share some of my favourites that I saw in person. First up, the much-lauded 'Marvel's Spider-Man': A Technical Postmortemhttps://www.gdcvault.com/play/1026496/-Marvel-s-Spider-Man …
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Alex Szpakowski RetweetedShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo
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Alex Szpakowski Retweeted
Box2D users: do you have a huge game world (>1000 fixtures/edges)? I'm hoping to get some world data for research.
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LÖVE version 11.2 has been released! https://love2d.org/forums/viewtopic.php?f=3&t=86051 … It has fixes for running on Windows 10 update 1809 and macOS 10.14, be sure to get it if you were using an older version of LÖVE 11!
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Alex Szpakowski Retweeted
So, because it seems a lot of people are having trouble with it, I'm going to talk about Jessica Price and ArenaNet.
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Heads up, a hotfix patch (LÖVE 11.1) was just released: https://love2d.org/forums/viewtopic.php?f=3&t=85107 … It resolves a few important issues including setCanvas breaking in many situations. I definitely recommend updating if you use LÖVE!
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Alex Szpakowski Retweeted
Happy Easter! Today we finally released version 11.0! In amongst all the bad jokes and pranks, who knows whether this is a real release? I'm sure this download link doesn't actually go anywhere. https://love2d.org/forums/viewtopic.php?f=3&p=219556 …
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It's been in development for a long time, but now LÖVE version 11.0 is finally released: https://love2d.org/forums/viewtopic.php?f=3&t=85051 … Audio and graphics were the major focus of this release, but there's a ton of changes and improvements across the board – and no, it isn't an april fool's joke!
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I guess
@icculus is able to nerd-snipe me by making a Metal renderer with a bunch of FIXME's in it.
https://twitter.com/sdl_commits/status/949060381971918848 …Thanks. Twitter will use this to make your timeline better. UndoUndo
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