WebAudio in chrome drops samples now because the spec was updated to require running JS on the mixer thread (https://www.chromestatus.com/feature/4588498229133312 …) Great.
If you were doing any sort of ScriptAudioProcessorNode before, you'd drop samples because of main thread contention; this is strictly better
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No, ALL audio drops samples now, because the mixer thread can't be realtime priority anymore, because it can run JS
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There are lots of bug reports about it. My high-end machine can reproduce it with a simple HTML file that plays one sample in a loop.
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