This is why I encourage teams to focus on "Time to Interactive"; it lies to you less about the real-world experience.https://twitter.com/justinfagnani/status/893134662767226880 …
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If you dropped the JS payload entirely, it'd all be interactive as soon as it renders (the goal, IMO).
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If you didn't paint anything until it was interactive, you get the same benefit. The "middle ground" is actually a chasm.
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Right, I'm saying that SSR improves time to user interaction (like reading content) while the app boots to allow "liking" said content
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Again, which 50% of the pixels you painted should the user know are interactive? And in which ways?
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& Web Standards TL; Blink API OWNER
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