If you are building on the web and want to succeed in the markets where all the growth is, you _cannot_ develop/test on iPhones.
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Replying to @slightlylate
Don't know about that... pretty huge iPhone growth in China... and nothing wrong developing for US or UK markets where iPhone is dominant
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Replying to @IamStan
Cool story. https://www.statista.com/statistics/262179/market-share-held-by-mobile-operating-systems-in-the-united-kingdom/ … https://www.statista.com/statistics/266572/market-share-held-by-smartphone-platforms-in-the-united-states/ … https://www.statista.com/statistics/262176/market-share-held-by-mobile-operating-systems-in-china/ …
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Replying to @slightlylate
Yup... as a developer you should ignore the no. 1 selling phone brand in the world http://uk.kantar.com/media/1504870/2017-06-feb-kantar-london_barometer.docx …
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Replying to @IamStan
I'm only suggesting it isn't good business to cut off > 50% of your addressable market by making products unusable for others ¯\_(ツ)_/¯
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Replying to @slightlylate
Tough call... iOS and WebKit are behind in terms of feature support for things like Service Workers but iPhones have a performance advantage
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Replying to @IamStan @slightlylate
Either way should always build for both, and your tweet implied you shouldn't build for iOS
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Replying to @IamStan @slightlylate
Develop and test for your lowest common denominator. In this case that's not the iPhone.
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Replying to @DotProto @slightlylate
In terms of supported features in the browser the lowest common denominator is most definitely the iPhone.
1 reply 0 retweets 0 likes
True, but to get LCD experience you'd need to run Safari on a Qualcomm chip. TL;DR: you can't afford as much JS as an iPhone lets you run.
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