android has really screwed the pooch here. They say they will fix in 2017 http://benediktmeurer.de/2016/12/16/the-truth-about-traditional-javascript-benchmarks/#comment-3056329996 …
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Replying to @codinghorror
: you're missing the high-order bit: even if Chrome were 1:1 w/ Geekbench scores, picture would be the same
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Replying to @slightlylate @codinghorror
: (roughly). Here's why: https://browser.primatelabs.com/v4/cpu/compare/1369643?baseline=474824 … https://browser.primatelabs.com/v4/cpu/compare/1368580?baseline=474824 …
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Replying to @slightlylate @codinghorror
: most of the world's single-core perf is a fraction that of an iPhone. Building to rich-person devices is not wise.
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Replying to @slightlylate @codinghorror
: so maybe you can blame Android for lots of things, but not this. Cheaper devices are (much) slower; film at 11.
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Replying to @slightlylate @codinghorror
: that Moto G4 is a $200 device, btw. Still too beefy compared to what the next billion users (mostly) carry.
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Replying to @slightlylate @kornelski
I'm building for the next decade. Future already here, just not evenly distributed.
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Replying to @codinghorror
: this is true in ways I think you don't really appreciate. ASP for smartphones is going *down*; so is avg speed
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Replying to @slightlylate @kornelski
only on Android, sadly. Luckily 80% of the JavaScript speed problem is software. It’s dire though: 10x.
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Replying to @codinghorror
: I think your multiplication is off. 10x -> 5x in HW difference bigger than 20%
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: and that assumes generic benchmark mirrors JS/browser perf differences well (big "if")
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Replying to @slightlylate @kornelski
try it yourself http://browserbench.org/Speedometer -- iPhone 7 111, Google Pixel 20. 5x real world.
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